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Dynamic Z-Up Rock Material

An advanced material that utilises
+ RGB Masks to apply colour variation to specific areas.
+ Z-Up Projection to apply moss to the top of the mesh, regardless of rotation.
+ Snow, using Z-Up, and controlled from a Material Parameter Collection.
+ Multiple levels of normal detail by blending a Macro Normal Map with a Detail Normal Map
+ Automatic tiling adjustment based on object scale

Instance with snowy upside

Instance with mossy upside